INSTALLING JAVA
  • Go to https://www.java.com and click on then again on the next page.
  • Run the downloaded jre-<version>.exe file.
  • Follow the steps and complete the installation.


INSTALLING OPTIFINE


RAM ALLOCATION (OPTIONAL)
  • Open the Minecraft launcher and head to Intallations.
  • Hover over the OptiFine installation and click on the 3 dots, and then edit.
  • Click on MORE OPTIONS and then under JVM ARGUMENTS replace -Xmx2G with -Xmx4G.
    • Never allocate more than half your system's ram, and no more than 6gb max.


SHADER INSTALLATION
  • We recommend you to use labPBR compliant shaders, you can find them here https://wiki.shaderlabs.org/wiki/labPBR_Supported_Packs.
  • Download your desired shader, the download links will be under the links tab.
  • Launch minecraft with the OptiFine installation.
  • Click on to open the shaderpacks folder, then drag and drop the downloaded <shader-name>.zip file into the shaderpacks folder.
  • Go back ingame, and select the shader.


RESOURCEPACK INSTALLATION
  • After you've downloaded our packs.
  • Click on to open the resourcepacks folder, then drag and drop the downloaded <pack-name-version>.zip file into the resourcepacks folder.
  • Go back ingame, and select the resource pack.


SHADER SETTINGS
    • Drag and drop the presets in the shaderpacks folder. For the PT version makes sure the .txt file's name matches with that of the shaderpack.

    • Kappa
      • Lighting ➝ Directional Lightmaps : ON
      • Lighting ➝ Indirect Light ➝ Emission Mode : Hardcoded + labPBR, SSPT : ON, Texture AO : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128, slopeNormalCalculation : ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      KappaPT
      • Lighting ➝ Emission Colors ➝ Emission Mode : Hardcoded + labPBR
      • Lighting ➝ Indirect Light ➝ Texture AO : ON
      • Lighting ➝ Directional Lightmaps : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128, slopeNormalCalculation : ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      Nostalgia
      • Lighting ➝ Directional Lightmaps : ON
      • Lighting ➝ Indirect Light ➝ Emission Mode : Hardcoded + labPBR, SSPT : ON, Texture AO : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128, slopeNormalCalculation : ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      NostalgiaVX
      • Lighting ➝ Emission Colors ➝ Emission Mode : Hardcoded + labPBR
      • Lighting ➝ Indirect Light ➝ Texture AO : ON
      • Lighting ➝ Directional Lightmaps : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128, slopeNormalCalculation : ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      SEUS PTGI HRR 3 (OLDPBR)
      • Texture Resolution : 64
      • Ray Tracing ➝ Full Raytrace Reflections: ON, Screen-Space Reflection Tracing: ON, Screen-Space GI Tracing : ON
      • Surface ➝ Smooth Parallax Surface : OFF
    • Drag and drop the presets in the shaderpacks folder. For the PT version makes sure the .txt file's name matches with that of the shaderpack.

    • Kappa
      • Lighting ➝ Directional Lightmaps : ON
      • Lighting ➝ Indirect Light ➝ Emission Mode : Hardcoded + labPBR, SSPT : ON, Texture AO : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      KappaPT
      • Lighting ➝ Emission Colors ➝ Emission Mode : Hardcoded + labPBR
      • Lighting ➝ Indirect Light ➝ Texture AO : ON
      • Lighting ➝ Directional Lightmaps : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      Nostalgia
      • Lighting ➝ Directional Lightmaps : ON
      • Lighting ➝ Indirect Light ➝ Emission Mode : Hardcoded + labPBR, SSPT : ON, Texture AO : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      NostalgiaVX
      • Lighting ➝ Emission Colors ➝ Emission Mode : Hardcoded + labPBR
      • Lighting ➝ Indirect Light ➝ Texture AO : ON
      • Lighting ➝ Directional Lightmaps : ON
      • Terrain ➝ Parallax Occlusion Mapping ➝ Enabled : ON, Samples : 128
      • Terrain ➝ Reflections ➝ Resourcepack Reflections : ON

      SEUS PTGI HRR 3 (OLDPBR)
      • Texture Resolution : <Select Pack Res>
      • Ray Tracing ➝ Full Raytrace Reflections: ON, Screen-Space Reflection Tracing: ON, Screen-Space GI Tracing : ON
      • Surface ➝ Smooth Parallax Surface : OFF

      BSL v8.1.03
      • Material ➝ Advanced Materials : ON
      • Material ➝ Specular & Reflections ➝ Rough Reflection : ON, Albedo Tinted Hardcoded Metal : ON
      • Material ➝ Normals & Parallax ➝ Directional Lightmap : ON