INSTALLING JAVA
  • Go to https://www.java.com and click on then again on the next page.
  • Run the downloaded jre-<version>.exe file.
  • Follow the steps and complete the installation.


INSTALLING OPTIFINE


RAM ALLOCATION (OPTIONAL)
  • Open the Minecraft launcher and head to Intallations.
  • Hover over the OptiFine installation and click on the 3 dots, and then edit.
  • Click on MORE OPTIONS and then under JVM ARGUMENTS replace -Xmx2G with -Xmx4G.
    • Never allocate more than half your system's ram, and no more than 6gb max.


SHADER INSTALLATION
  • We recommend you to use labPBR compliant shaders, you can find them here https://wiki.shaderlabs.org/wiki/labPBR_Supported_Packs.
  • Download your desired shader, the download links will be under the links tab.
  • Launch minecraft with the OptiFine installation.
  • Click on to open the shaderpacks folder, then drag and drop the downloaded <shader-name>.zip file into the shaderpacks folder.
  • Go back ingame, and select the shader.


RESOURCEPACK INSTALLATION
  • After you've downloaded our packs.
  • Click on to open the resourcepacks folder, then drag and drop the downloaded <pack-name-version>.zip file into the resourcepacks folder.
  • Go back ingame, and select the resource pack.


SHADER SETTINGS
    • Premade Settings can be Downloaded below, after Downloading paste the .txt file in Shaderpacks folder and make sure to match it's name with shader including the .zip extention.

      For example If a shaders file name is piblista.zip than, the config file should be renamed to piblista.zip.txt not piblista.txt.

    • Kappa
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: 64 (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Slope Normal Calculation: ON
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: Config

    • KappaPT
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Refractions ➝ Mode: Raytraced
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: 64 (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Slope Normal Calculation: ON
    • Download Settings: Config

    • Nostalgia
      • Lighting ➝ Direct Light ➝ Contact Shadows: ON
        Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ SSPT: ON
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: 64 (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Slope Normal Calculation: ON
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: Config

    • NostalgiaVX
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: 64 (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Slope Normal Calculation: ON
    • Download Settings: Config

    • SEUS PTGI HRR 3 (OLDPBR)
      • Before proceeding refer to the settings in this Patreon Post.
      • Texture Resolution: 64
      • Surface ➝ Texture Resolution: 64
        Surface ➝ Smooth Parallax Surface : OFF
      • Ray Tracing ➝ Full Raytrace Reflections: ON
        Ray Tracing ➝ Screen-Space Reflection Tracing: ON
        Ray Tracing ➝ Screen-Space GI Tracing: ON
        Ray Tracing ➝ Glowing Emerald Block: OFF
        Ray Tracing ➝ Glowing Lapis Lazuli Block: OFF
    • Download Settings: Config
    • Premade Settings can be Downloaded below, after Downloading paste the .txt file in Shaderpacks folder and make sure to match it's name with shader including the .zip extention.

      For example If a shaders file name is piblista.zip than, the config file should be renamed to piblista.zip.txt not piblista.txt.

    • Kappa
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: 128x 256x 512x

    • KappaPT
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Refractions ➝ Mode: Raytraced
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
    • Download Settings: 128x 256x 512x

    • Nostalgia
      • Lighting ➝ Direct Light ➝ Contact Shadows: ON
        Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ SSPT: ON
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: 128x 256x 512x

    • NostalgiaVX
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
    • Download Settings: 128x 256x 512x

    • SEUS PTGI HRR 3 (OLDPBR)
      • Before proceeding refer to the settings in this Patreon Post.
      • Texture Resolution: Match with RP's Resolution
      • Surface ➝ Texture Resolution: Match with RP's Resolution
      • Ray Tracing ➝ Full Raytrace Reflections: ON
        Ray Tracing ➝ Screen-Space Reflection Tracing: ON
        Ray Tracing ➝ Screen-Space GI Tracing: ON
        Ray Tracing ➝ Glowing Emerald Block: OFF
        Ray Tracing ➝ Glowing Lapis Lazuli Block: OFF
    • Download Settings: 128x 256x 512x
    • Premade Settings can be Downloaded below, after Downloading paste the .txt file in Shaderpacks folder and make sure to match it's name with shader including the .zip extention.

      For example If a shaders file name is piblista.zip than, the config file should be renamed to piblista.zip.txt not piblista.txt.

    • Kappa
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: 128x 256x 512x

    • KappaPT
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Refractions ➝ Mode: Raytraced
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
    • Download Settings: 128x 256x 512x

    • Nostalgia
      • Lighting ➝ Direct Light ➝ Contact Shadows: ON
        Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ SSPT: ON
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: 128x 256x 512x

    • NostalgiaVX
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: Match with RP's Resolution (Minimum)
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
    • Download Settings: 128x 256x 512x

    • SEUS PTGI HRR 3 (OLDPBR)
      • Before proceeding refer to the settings in this Patreon Post.
      • Texture Resolution: Match with RP's Resolution
      • Surface ➝ Texture Resolution: Match with RP's Resolution
      • Ray Tracing ➝ Full Raytrace Reflections: ON
        Ray Tracing ➝ Screen-Space Reflection Tracing: ON
        Ray Tracing ➝ Screen-Space GI Tracing: ON
        Ray Tracing ➝ Glowing Emerald Block: OFF
        Ray Tracing ➝ Glowing Lapis Lazuli Block: OFF
    • Download Settings: 128x 256x 512x

    • BSL
      • Material ➝ Advanced Materials : ON
        Material ➝ Normals & Parallax ➝ Parallax Samples: Match with RP's Resolution
        Material ➝ Normals & Parallax ➝ Self Shadow Samples: 32
        Material ➝ Normals & Parallax ➝ Parallax Depth: 25cm
    • Download Settings: 128x 256x 512x
    • Premade Settings can be Downloaded below, after Downloading paste the .txt file in Shaderpacks folder and make sure to match it's name with shader including the .zip extention.

      For example If a shaders file name is piblista.zip than, the config file should be renamed to piblista.zip.txt not piblista.txt.

    • Kappa
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: User Preference
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: Config

    • KappaPT
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Refractions ➝ Mode: Raytraced
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: User Preference
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
    • Download Settings: Config

    • Nostalgia
      • Lighting ➝ Direct Light ➝ Contact Shadows: ON
        Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Indirect Light ➝ SSPT: ON
        Lighting ➝ Indirect Light ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Light ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: User Preference
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
    • Download Settings: Config

    • NostalgiaVX
      • Lighting ➝ Direct Light ➝ Subsurface Scatter: labPBR Only
        Lighting ➝ Emission Colors ➝ Emission Mode: Hardcoded + labPBR
        Lighting ➝ Indirect Lighting ➝ Texture AO: ON
      • Terrain ➝ Vertex Attribute Fix: ON
        Terrain ➝ Reflections ➝ Resourcepack Reflections: ON
        Terrain ➝ Reflections ➝ VoxelPT Reflections: ON
        Terrain ➝ Reflections ➝ Denoiser ➝ Reflections Denoising: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Enabled: ON
        Terrain ➝ Parallax Occlusion Mapping ➝ Samples: User Preference
        Terrain ➝ Parallax Occlusion Mapping ➝ Self Shadow Samples: 32
    • Download Settings: Config

    • SEUS PTGI HRR 3 (OLDPBR)
      • Before proceeding refer to the settings in this Patreon Post.
      • Texture Resolution: Match with RP's Resolution
      • Surface ➝ Texture Resolution: Match with RP's Resolution
      • Ray Tracing ➝ Full Raytrace Reflections: ON
        Ray Tracing ➝ Screen-Space Reflection Tracing: ON
        Ray Tracing ➝ Screen-Space GI Tracing: ON
        Ray Tracing ➝ Glowing Emerald Block: OFF
        Ray Tracing ➝ Glowing Lapis Lazuli Block: OFF
    • Download Settings: Config

    • BSL
      • Material ➝ Advanced Materials : ON
        Material ➝ Normals & Parallax ➝ Parallax Samples: User Preference
        Material ➝ Normals & Parallax ➝ Self Shadow Samples: 32
        Material ➝ Normals & Parallax ➝ Parallax Depth: 25cm
    • Download Settings: Config