Hey all!
It's time for another update, and as mentioned previously, this time the update is focused on improving existing stuff and fixing various issues.
What's New?
Major fix for all candles, added Random-CTM to more textures, doors & trapdoors, more models in foliage addon, new pack.png(s), pack optimization and compatibility.
Candles
There were many noticeable issues in candles, especially lit, from ambient occlusion to emissiveness and also how the model was incorrectly rendering, below is a list of highlighted issues that I've marked in different colors for better understanding.
- Candle Wick would render as a square due to incorrect rendering type set in some shaders (marked with Green)
- When looking from a certain angle a side of candle would emit light (marked with Forest Green)
- Ambient occlusion on place where it shouldn't exist (marked with Orange)
- Missing ambient occlusion (marked with Magenta)
- Texture warping due to Parallax Occclusion Mapping (marked with Blue)
All the issues listed above has been fixed as you can see on the comparison below.
Not only this, I also managed to save some atlas size by removing all colored_candle_lit textures as the only change between the candle_lit and normal candle is the top wick part emits light, so it was stupid to have the same thing repeating with only one change, now only candle_lit exists and using custom models all colored_candle_lit textures that were removed use the candle part from normal candle instead as it was same and wick from candle_lit.
Doors & Trapdoors
Some doors and trapdoors that were introduced in recent updates had incorrect UV mapping according to Roundista's visual style, this has now been taken care of by remapping UV's with Custom Models, also missing handles have been added, you can check the comparisons below.
cherry_door and trapdoor
bamboo_door & trapdoor
crimson_door & trapdoor
warped_door & trapdoor
Bonus addon
Added Random-CTM to more textures, this provides more variation/randomness and makes the textures non repetitive as you can see on the comparisons below.
andesite
diorite
granite
gravel, also blends seamlessly with all stages of suspicious_gravel
Foliage addon
Very minor fix in crimson_fungus and warped_fungus textures, the textures would appear very weird when looking from the sides with Parallax Occlusion Mapping enabled as the texture were missing edge-fading, this has now been fixed, and the textures now should look normal from all angles.
Other visually unnoticeable changes
All packs icons have been updated to provide a better look at Roundista's style.
Removed unused iron_bar models, I added them a few update backs and wanted to redo the UV mappings, but with current texture it is not possible.
Updated opacity's of stonecutter and grindstone, while I haven't noticed any visual glitches myself it was possible that these textures would not look right in some shaders.
Frosted Ice texture was set to render as translucent but would not due to how rendering pipeline works and was throwing an error in logs, its now fixed.
At last, making use of a compatibility feature Mojang introduced back in 1.20.1 which allows artists to define support for multiple versions, before a resource pack would only natively support one version, and would show a mismatch warning on other versions even though it may have multi version compatibility like Roundista, now version 1.20.1 and above won't show any version mismatch warnings.
Note that Roundista is still compatible all the way down to version 1.16, but you will get a mismatch warning between 1.16 and 1.20
And that's it for this update, as always thanks to all the Patreon and Gumraod supporters, I'll try my best to provide you more quality updates of this project and take account of any feedback you provide.
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