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Roundista R29

A major update with various improvements and fixes.

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roundista cherry leaves with foliage addon
roundista colored candles updated texture
roundista bamboo door and trapdoor updated textures
roundista cherry door and trapdoor updated textures
roundista crimson door and trapdoor updated textures
roundista warped door and trapdoor updated textures
Project
Roundista
Published on
December 20, 2024

Hey all!

It's time for another update, and as mentioned previously, this time the update is focused on improving existing stuff and fixing various issues.

What's New?

Major fix for all candles, added Random-CTM to more textures, doors & trapdoors, more models in foliage addon, new pack.png(s), pack optimization and compatibility.

Candles

There were many noticeable issues in candles, especially lit, from ambient occlusion to emissiveness and also how the model was incorrectly rendering, below is a list of highlighted issues that I've marked in different colors for better understanding.

  • Candle Wick would render as a square due to incorrect rendering type set in some shaders (marked with Green)
  • When looking from a certain angle a side of candle would emit light (marked with Forest Green)
  • Ambient occlusion on place where it shouldn't exist (marked with Orange)
  • Missing ambient occlusion (marked with Magenta)
  • Texture warping due to Parallax Occclusion Mapping (marked with Blue)
Candles with issues that has been marked in different colors

All the issues listed above has been fixed as you can see on the comparison below.

Before (Release 28)
Roundista R29 candles textures with various issues
After (Release 29)
Roundista R29 candles texture with all issues fixed.

Not only this, I also managed to save some atlas size by removing all colored_candle_lit textures as the only change between the candle_lit and normal candle is the top wick part emits light, so it was stupid to have the same thing repeating with only one change, now only candle_lit exists and using custom models all colored_candle_lit textures that were removed use the candle part from normal candle instead as it was same and wick from candle_lit.

Doors & Trapdoors

Some doors and trapdoors that were introduced in recent updates had incorrect UV mapping according to Roundista's visual style, this has now been taken care of by remapping UV's with Custom Models, also missing handles have been added, you can check the comparisons below.

cherry_door and trapdoor

Before (Release 28)
roundista cherry door and trapdoor with issues on release 27
After (Release 29)
roundista cherry door and trapdoor updated textures

bamboo_door & trapdoor

Before (Release 28)
roundista bamboo door and trapdoor with issues on release 27
After (Release 29)
Roundista bamboo door fixed on release 29

crimson_door & trapdoor

Before (Release 28)
roundista crimson door and trapdoor with issues on release 27
After (Release 29)
Roundista crimson door fixed on release 29

warped_door & trapdoor

Before (Release 28)
roundista warped door and trapdoor with issues on release 27
After (Release 29)
Roundista warped door fixed on release 29

Bonus addon

Added Random-CTM to more textures, this provides more variation/randomness and makes the textures non repetitive as you can see on the comparisons below.

andesite

Before (Release 28)
Roundista andesite texture without random-ctm
After (Release 29)
Roundista andesite texture with random-ctm

diorite

Before (Release 28)
Roundista diorite texture without random-ctm
After (Release 29)
Roundista diorite texture with random-ctm

granite

Before (Release 28)
Roundista granite texture without random-ctm
After (Release 29)
Roundista granite texture with random-ctm

gravel, also blends seamlessly with all stages of suspicious_gravel

Before (Release 28)
Roundista gravel texture without random-ctm
After (Release 29)
Roundista gravel texture with random-ctm

Foliage addon

Very minor fix in crimson_fungus and warped_fungus textures, the textures would appear very weird when looking from the sides with Parallax Occlusion Mapping enabled as the texture were missing edge-fading, this has now been fixed, and the textures now should look normal from all angles.

Before (Release 28)
Roundista leaves without foliage addon
After (Release 29)
Roundista leaves with foliage addon

Other visually unnoticeable changes

All packs icons have been updated to provide a better look at Roundista's style.

Roundista updated pack icons

Removed unused iron_bar models, I added them a few update backs and wanted to redo the UV mappings, but with current texture it is not possible.

Updated opacity's of stonecutter and grindstone, while I haven't noticed any visual glitches myself it was possible that these textures would not look right in some shaders.

Frosted Ice texture was set to render as translucent but would not due to how rendering pipeline works and was throwing an error in logs, its now fixed.

At last, making use of a compatibility feature Mojang introduced back in 1.20.1 which allows artists to define support for multiple versions, before a resource pack would only natively support one version, and would show a mismatch warning on other versions even though it may have multi version compatibility like Roundista, now version 1.20.1 and above won't show any version mismatch warnings.

Note that Roundista is still compatible all the way down to version 1.16, but you will get a mismatch warning between 1.16 and 1.20

And that's it for this update, as always thanks to all the Patreon and Gumraod supporters, I'll try my best to provide you more quality updates of this project and take account of any feedback you provide.

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Changelog

New:
  • crimson_door (Custom model)
  • crimson_trapdoor (Custom model)
  • warped_door (Custom model)
  • warped_trapdoor (Custom model)
  • granite (Random-CTM Bonus Addon)
  • andesite (Random-CTM Bonus Addon)
  • diorite (Random-CTM Bonus Addon)
  • gravel (Random-CTM Bonus Addon)
  • cherry_leaves (Custom model on Foliage addon)
  • azalea_leaves (Custom model on Foliage addon)
  • flowering_azalea_leaves (Custom model on Foliage addon)
Tweaked:
  • pack.png (Basic, Bonus, Foliage)
  • version 1.20 and above are now supported natively without any version mismatch warnings
  • removed colored lit_candles textures, now using candle_lit texture top part in all candles using custom model to save atlas space
  • various changes in candles (ambient occlusion, emissive, rendering type)
  • fixed grindstone opacity
  • fixed stonecutter opacity
  • removed unused iron_bar models
  • fixed frosted_ice not being rendered as defined in block.properties and throwing error in logs
  • updated bamboo_door texture (added missing handle & updated uv mapping on custom model)
  • updated bamboo_trapdoor uv mapping on custom model
  • updated cherry_door texture (added missing handle & updated uv mapping on custom model)
  • updated cherry_trapdoor texture (added missing handle & updated uv mapping on custom model)
  • updated crimson_door texture (added missing handle & updated uv mapping on custom model)
  • updated crimson_trapdoor (added missing handle & updated uv mapping on custom model)
  • updated warped_door (added missing handle & updated uv mapping on custom model)
  • updated warped_trapdoor (added missing handle & updated uv mapping on custom model)

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